Final Fantasy 9

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Final Fantasy Nine
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News The Battle System Unlike Final Fantasy VII and VIII, battle parties in Final Fantasy IX will compromise of up to four characters which you'll be able to place either on the front or back row depending on the weapons and abilities equipped to each character (the front row will have stronger attacks, while the back row stronger defence). The overall battle system will relate more to Final Fantasy VI (Final Fantasy III US). Although left out of Final Fantasy VIII - much to the dismay of many - Magic Points (MP) will make a return, with the choice of spells available to each character limited to what their class is. rpgs
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Skills - Each character will only be able to gain skills based on their character. For example, Zidane will have the Steal command, seeing as his character class is 'Thief'. Equipment System - Every piece of equipment in Final Fantasy IX has its own set of skills it can teach to a character when it is equipped. Equipment is not limited to one character, but to one class type; thieves (Zidane Triball) will only be able to equip light armor, while knights (such as Adelbert Steiner) will be able to equip heavy armor - Mages will equip different types of robes. It is from these equipment classes that the abilities and spells a character can use is determined. VIVI warms up an attack with his Black Mage's Staff. For example, when the Black Mage's Staff is equipped to VIVI, it will allow VIVI to use the spells 'Fire' and 'Osmosis' in battle. In the menu, each spell will have a Action Points (AP) gauge which when full, will allow VIVI to continue using the spells even after the Black Mage Staff is unequipped. AP is gained much in the same way Materia gained AP in Final Fantasy VII; the equipment simply has to be equipped during battle, and AP is awarded after each victory. Abilities - Abilities come in two flavours; Action Abilities and Status Abilities. Status Abilities gives the equipped character raised statistics (such as Strength), or increase a characters resistance to status changes (such as Poison). Action Abilities give the equipped character in-battle commands, such as Summon. Trance Mode - No, you can't select dance music within a battle (one for UK readers), this merely replaces the name given to Limit Breaks in Final Fantasy VII and VIII: Once a character has taken a certain amount of damage, they'll go into a 'trance', allowing them to utilise previously inaccessible abilities. pc cheats gurus
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Mini-Games Apart from the much-acclaimed card game, there weren't many mini-games to tout about in Final Fantasy VIII. This is set to change in Final Fantasy IX, however, with the inclusion of numerous interesting things-to-do: Card Game - Because it proved to be such a hit in Final Fantasy VIII, why not include it in Final Fantasy IX? Everything's pretty much the same as it was before, with each card having an icon and strength statistics, battled on a square board (spaces are randomly blocked, however). A notable difference, however, is the use of arrows to not only indicate the strength of a card but, more importantly, the player has to lay a card so one of its arrows points to an opponent's card. If an enemy card doesn't have an arrow pointing back, you gain control of his or hers card, but if they do have an arrow, the two cards 'battle' using their respective statistics. The side with more cards in their colour, wins. MogNet - This is a huge network which allows you to send letters and parcels to different places. Packages are passed from one Moogle to another until it reaches its destination. Cooking Game! - A Moogle gives Final Fantasy IX's resident chef a lesson in cooking..! The Music Final Fantasy VIII had Faye Wong as its lead singer, Final Fantasy IX has veteran Japanese singer Emiko Shiratori. Emiko will be singing the main theme of 'Melodies of Life' in both Japanese and English, and from what we've heard from it at this years E3, we think it's a lot better than Faye Wong's 'Eyes On Me'. Despite early rumours that Nobou Uematsu had been dropped from doing the ninth Final Fantasy, he was once again confirmed to be the man behind the musical score, much to the relief of just about everyone. This might just be "the most developed Final Fantasy yet"...